Something that really stood out to me this week during our classes was the use of small math activities in between our longer activities or discussions. Whenever we do something that feels a bit rigorous or I'm not understanding it, I'm finding that the small activities that we do in between help me focus better when we come back to our main in class assignments. And this got me to thinking about how effective brain breaks such as these can be beneficial to a lot of people, not just people who happen to like math. Simple (yet sometimes complex) math games can relieve stress and can help realign focus. Games such as Magic Math Squares or even Soduko!

Magic Math Squares originated in early 650 BC during a huge flood in China. From the flood emerged a turtle with a strange 3x3 grid pattern on its shell. What was found was that the sum of the numbers inside each individual column and row of the turtles 3x3 grid was 15! Magic squares also have origins in Persia, Arabia, India, and Europe. In 1510 mathematician Heinrich Agrippa expanded on the magical squares by creating magical squares of orders 3 to 9 whose sums add up to 15, 34, 65, 111, 175, 260, and 369 respectively

Then there is another square grid game, Soduko! The objective of Soduko is to fill the columns and rows of a 9x9 grid with the numbers.1-9 using each number once. The first modern Soduko puzzle is credited as being published by Howard Gerns in 1979. Since then it has become a world wide phenomenon! There are also variations of the puzzle/game that use Pentomino regions and Heptomino regions.

Magic Math Squares originated in early 650 BC during a huge flood in China. From the flood emerged a turtle with a strange 3x3 grid pattern on its shell. What was found was that the sum of the numbers inside each individual column and row of the turtles 3x3 grid was 15! Magic squares also have origins in Persia, Arabia, India, and Europe. In 1510 mathematician Heinrich Agrippa expanded on the magical squares by creating magical squares of orders 3 to 9 whose sums add up to 15, 34, 65, 111, 175, 260, and 369 respectively

Then there is another square grid game, Soduko! The objective of Soduko is to fill the columns and rows of a 9x9 grid with the numbers.1-9 using each number once. The first modern Soduko puzzle is credited as being published by Howard Gerns in 1979. Since then it has become a world wide phenomenon! There are also variations of the puzzle/game that use Pentomino regions and Heptomino regions.